Friday, June 26, 2009
A FootGaming Game Design Opportunity
While their game was really cool - they got a LOT of points for their creativer user-interface. They played the game using a FootPOWR peripheral. Horray for the team! And their creative coach Sarah C.
Here is a chance for you to do a similar thing. Once you have a FootPOWR you can re-invent the game play of any game that uses a mouse or select keyboard input. Learn more here.
Please share your stories after you enter this contest at the Learning Games Network.
(This is from Henry Jenkins' blog) From the Learning Games Network (LGN) comes an interesting inspiration for user-generated content. A recently established 501(c) (3) non-profit organization, established by former MIT CMS Director of Special Projects Alex Chisholm, the MIT Education Arcade's Eric Klopfer and Scot Osterweil, and the University of Wisconsin-Madison's Kurt Squire, LGN was formed to spark innovation in the design and use of video games for learning. In addition to bringing together an integrated network of educators, designers, media producers, and academic researchers who all have a hand in creating and distributing games for learning, they're also bringing forth opportunities for youth to contribute to conversations, research, and development. It's a no brainer for today's students to share their perspectives in a more participatory role as the future of education is shaped.
The first of two efforts is a video contest, notable in its invitation to students to help inform educators and designers with their own thoughts on video games as tools for learning. Requiring entrants to create their own two-to-three minute YouTube videos, the contest offers two themes from which students can choose.
(1) The first challenge asks them to describe an "aha moment" they've personally encountered: "If you've experienced that spark of realization, that moment of epiphany between an idea from a game and something you learned -- at school, at home, or anywhere else -- tell us about it in your video."
(2) The second puts students in the role of teacher or coach, asking them to describe anidea for a learning game they would employ to help others learn: "What kind of game would it be? What would it help players learn? Why would your video game be a better way to learn something? In your video, tell us what challenges players would face and how they would learn from them."
Contest rules can be found at http://www.aha-moment.org. Students must be 13 years old and above to enter; there are separate categories for middle school, high school, and post-secondary students. Thanks to sponsorship by AMD, the first place prize for each category is a 16-inch HP Pavilion dv6 series notebook, powered by an AMD Turion™ X2 Ultra Dual-Core Mobile Processor. Deadline for submissions is midnight on July 31, 2009.
Wednesday, November 12, 2008
Research Before Adoption

Sunday, November 9, 2008
This is what we're talking about!!!

Friday, August 22, 2008
Ready to Make Your Own PC or XBox Game?

Now THIS Is What We Mean!!

Global Kids is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids'Online Leadership Program (OLP) integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy, foster substantive online dialogues, develop resources for educators, and promote civic participation.
Monday, July 28, 2008
A Carnival Of Game-Creation FUN for Digitari

Thursday, February 14, 2008
The New "LEGO"

Meanwhile, there is a new generation of grade 3-12 (and university students) who are embracing a new sort of "building block." They don't rely on "following the directions" - rather, they invent and design game models. Using actual game programming code, almost anyone (even an adult like me) can design a working game.
From GarageGames comes a tool that can be used in grades 4-12, university level and at-home - it's called Torque Game Builder. From their website comes this comment, "GarageGames is making it very easy for game development instructors with the one-two punch of Torque Game Builder and Torque Game Engine. Students with absolutely no experience in game development can have the satisfaction of building fun and functional 2D and 3D games in as little as one quarter. The best part is that everything they learn using TGB is totally transferable for use with TGE. That means less wasted effort for instructors and students. Win, win."
- Kevin O'Gorman, Chair of Game Design & Development, American InterContinental University
The community at GarageGames complements the digi Force G model - take some time to explore and extrapolate what this can mean for K-12 education and 21st Century Workplace skills.
